Outlaw rogues are the unscrupulous scoundrels of Azeroth. Operating outside the law, they bend the rules and distort the truth to get what they need, and also they like to sail the seven seas with their outlaw maties plundering treasure and going “arrr” a lot, but don’t read too much into that. The archetype has been inspired by such classic works as the outlaw-themed book Treasure Island and the more recent Outlaws of the Caribbean movies.
One of the new talents is Cannonball Barrage, which causes an invisible ghost ship crewed by invisible ghost outlaws to fire cannonballs at your enemies. This also totally goes with the swordmaster… um… yeah, anyways.
The ability Blade Flurry is renamed “Dead Man’s Chest” for no particular reason. Its function remains the same, though its icon is changed to a Jolly Roger.
Outlaw Rogues get a permanent buff that affects their speech in a way similar to drunkenness, except that instead of going “hic” occasionally, they randomly spout “ARRRRR”. The buff cannot be dispelled, ever.
After the pre-patch launches, every Outlaw Rogue will immediately begin a new obligatory questline where they have been shanghaied by the outlaws of Booty Bay and wake up on an outlaw ship. Your organs have also been harvested, so you get a permanent appearance change as you now have a peg leg, an eye patch, and a hook in place of a hand (you get a choice of left or right). During the questline, you’ll also gain a cool and unique new pet: a talkative parrot that follows you constantly and cannot be dismissed.
…Well, maybe not quite all of that, but that’s about how it feels.
Blizzard Entertainment recently announced their (wait, let me count) sixth expansion for World of Warcraft, the most popular MMORPG and the highest-grossing game ever (according to Wikipedia). It’s a game where you keep on playing and keep on paying to play, apparently forever, as the world is always being expanded to give you more to waste your time on. Not only do they extend the story, they give you addictively boring stuff you need to keep doing regularly for eventual rewards when there’s nothing else going on. So it’s no wonder Blizzard keeps making new expansions to keep it going.
This causes some problems, though, at least insofar as the players are to imagine they’re epic heroes in an equally epic fantasy world. Continue reading →
It’s hardly news that games such as World of Warcraft are addictive time-killers by nature. There’s an endless series of stuff you can do to “achieve” things. You can get better gear that makes your character more powerful in the game, or a new kind of dragon to ride and look cool, and a lot of other things and new versions of these same things over and over again. And for all this, you keep doing often rather repetitive stuff for hours and hours. At some point, they also added daily stuff to this which can’t be done all at once but where you can return every day to work a limited amount towards the same goal. And people actually play so much that eventually they’ll run out of stuff to do and then complain that there isn’t more for them to do when they’re already used to wasting hours of time in the game. I personally have quit playing the whole game for long periods more than once after having made a cost–benefit analysis against the time (and money) spent on it. Right now, I’m trying to just do the essentials — since it is a good game within limits — and then stop playing until the next big update.
My character (centre) at the command table in his garrison, being all important and stuff.
Well, with the new expansion Warlords of Draenor, they’ve figured out a new way to keep people hooked, so that I’ve kept returning to check in on the game even at times when I have known I can’t spend a lot of time there. This new addition to addictiveness is based around the new feature of garrisons. Continue reading →